![]() ![]() Artistic License Geography: Abound in almost all missions that feature major cities and/or landmark structures.In the end of the first game's campaign, one of the only two survivors is you. Anyone Can Die: The Soviet campaigns have characters suddenly dying at moment's notice for various reasons.Of course, that may be because he's secretly an android created to serve as a Manchurian Agent to the Empire of the Rising Sun. In the third game a large number of units and characters are British and the US President is an incompetent and paranoid George Bush parody who ends up doing more harm than good in the long run.Toyed with but inverted in the second game, where the Soviets seem to hold America responsible for their loss in the previous war and invade them, forcing America to turn to the European Allies for assistance.Allied units use American accents, suggesting American involvement in the lower ranks. They were still doing an extensive lend-lease campaign like in the real WWII, though, as evidenced by the Allies' use of American tech like the M1 Abrams as their medium tank and soldiers carrying M16 rifles in cutscenes ( despite the game being set in the '50s). In the first game, most plot points indicate that America isn't even involved in the war Word of God reveals that they didn't officially involve themselves until the European Allies were already about to win it.All Allied nations receive fair representation. America Saves the Day: Played with, as this is often averted, inverted, or subverted.Furthermore, the game was meant to be a prequel to the Tiberium series, while its sequels take place in further alternate timelines due to more time travel. Alternate History: Red Alert being the result of Hitler's removal from the timeline.All Your Base Are Belong to Us: An engineer raid in any of the games can easily see half your enemy's base fall to you in one fell swoop.All There in the Manual: The novelization, game manuals, various developer blogs, in-game database entries, and official website provide information that wouldn't be revealed during the cutscenes or gameplay.Similarly, one of the major themes surrounding Red Alert 2 questions what would happen if Soviet Psionics research yielded results.The Red Alert series uses Tesla coils in ways that were once thought possible.They become more American-centric in the second game, as US mainland is invaded by the Soviets. Tanks in Aftermath, Terrorists and Demolition Trucks in 2, and Yari Minisubs in 3 Please add tropes relating to one specific game to that game's page. Please note that this page is for tropes that cover multiple games in the Red Alert series. ![]()
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